![]() ![]() ![]() This course includes live, weekly sessions where Paul Gaboury demonstrates and explains the ZBrush features set. Since he joined Pixologic in 2008, Paul has been instrumental in every version of ZBrush and today is regarded as one of the most knowledgeable people on ZBrush, it’s uses in film and game pipelines as well as 3D printing. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers.Īs part of the Pixologic team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support. Paul is Pixologic?s in-house ZBrush expert. Output for 3D Printing as well as for Film and Games. Make the most of ZBrush’s lighting and material system. Using Spotlight and Polypaint to texture your character and environment artwork. How to easily breakdown complex designs using ArrayMesh and NanoMesh. How to make the most of ZModeler to create polygonal models entirely in ZBrush. Using Dynamesh, ZRemesher, Extraction, Panelloops and more. Title: ZBrushWorkshops – Mastering ZBrush 4R8 with Paul Gaboury ZBrushWorkshops – Mastering ZBrush 4R8 with Paul Gaboury ![]()
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