![]() ![]() If you've made any changes, you need to save it. Now the file only intializes the flyover and leaves everything else the way it is by default. However, if you'd rather not change these you can edit the file to make it look like this: The LotRenderSettings section allows you to change the color of the top of walls, e.g., somewhat gray by default, but brown in Egypt.Īs you can see there are other uses to this file than just initializing your flyover. This is the same value in all worlds, so I suggest you leave it as it is. LotLODHeightThresh I assume detemines the distance in height at which lots will switch to their low-detail form. One of these is the flyover: GameEntryFlyThrough. This file is what initializes several specifics of a world. Color of wall tops (r,g,b) each in range One of them, World.ini, contains the 'WorldSpecificParams': Both of these are exported from the France world they work when you import them, so you should already be able to learn a little about how they work by reading through them. After downloading them, take a look at the files. To create a flyover you'll need to edit the corresponding ini files. ![]() ![]() 6 Adding the flyover to your world and sharing itĮxtract the Ini files from the France world. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |